4 years ago
Game Mechanics
Knowing how to engage combat and picking the worthwhile fights is what separates novice players from the more experienced.
A primary combat function of the game is the ability to crouch and sneak behind zombies. Landing that critical hit feels satisfying every time.
There’s hunger, hydration and hygiene to manage. However it’s nice that once you pass the beginning stage of the game this becomes very easy to do.
After all your character wouldn’t be so kick *** if they had to worry about their next meal all the time.
The Daily Grind
Energy System
The game runs on an energy system. Energy can be spent for quickly traveling to locations. However even without this energy your character can make their travels, it just takes longer.
At these “away from base” locations players can gather resources. Resources can be spend on crafting base upgrades and equipment.
Bunkers
Bunkers are “dungeons” with high amounts of zombies. Players will spend a considerable amount of time grinding these Bunkers for exp and tickets (Bunkers periodically reset).
Tickets can be traded for chests. Chests are a primary source of high tier equipment and weapons.
Raiding
Complete a series of tasks for the opportunity to attack an npc base for loot. A great way for collecting weapons, just watch out for revenge raids (note: this is not a multiplayer function).