4 lata temu
Warframe is the most Frankenstein-esque game I have ever played. In 2013, it was little more than a procedurally generated loot shooter, but Digital Extremes has grafted dozens of features onto that root system since then. Space and underwater combat, an open world zone, PVP battles, customizable clan housing, public space stations, tameable pets… the list goes on. Warframe's growth doesn't resemble a well-tended plant—it's more like a mutant science experiment. Game systems are haphazardly stitched onto one other in ways that are sometimes incoherent, but oddly charming all the same.