Super Mario Maker is an exclusive game for Nintendo Wii U with focus on the creation and sharing of phases. The user uses tools and elements from the mustachioed plumber's universe to build their own levels using the Gamepad control. Check out tips for architecting more creative phases:
Create internships thinking about your audience
Before positioning the items during the phase creation period, know the player you intend to reach with the project. Is it for the user to have fun and enjoy the architecture of the level or to test all the user's abilities in control? Or would it be a middle ground between casual and hardcore? Set the target audience for your phase.
Amplify the difficulty level gradually
During the creation, it is common to want to surprise with mirabolantes obstacles. However, if the stage is intended for casual players, increase the difficulty level gradually so that the player does not give up. It is natural to have the impression that the stage is never difficult enough, after all you are the one who is fitting the pieces.
Remember that the most striking phases of the Super Mario franchise started at a slower pace and, consequently, gradually challenge the user; words of the game's own producer, Takashi Tezuka.
Less is more
With so many creative tools available to the player, it is common to want to insert all the elements at once into the stages. But keep in mind that less may be more in some cases.
No classic Mario games phase was polluted with several objects on the screen. So add obstacles that can add challenges to the gameplay. Stuffing the internship with Goombas will not make it visually more enjoyable and fun to play. In Super Mario Maker, simplicity is the best tool for structuring memorable and beloved phases by the community.
Play a lot of the other stages
Of course, the desire to create interesting levels is much greater than participating in other users' placements. However, playing and studying the other's phases can be an inspiration to push new ideas.
Finding new concepts in other phases is a common strategy to design more diversified projects. Instead of plagiarizing the other's phases, try to extract the best in the concept of that project to bring the influences relevant to your own creation.
It may sound like a redundant tip, but know that playing your same phase often is the only way to recognize if the project is fun enough to fuel the interest of the demanding community.
The Mario Maker universe is crowded and there are thousands of stages available in the game, so test every inch of your scenarios and explore every possibility to provide the best experience possible. Keep in mind that the same stage may have numerous interpretations. So be aware of comments made by other players to improve it later.
Good tips and I do like the Super Mario Maker 2 on switch.