4 years ago
The 11-11 Memories Retold, developed by Aardman Animations and Dixart, uses a very interesting graphic style that I've never seen before.This visuals, which are quite worthy of the game's storytelling, combine with the tint of war that show us the gloom of the game, enhances the game's impressive atmosphere. However, from time to time, especially when you play long hours game continuously, this graphic structure starts to bother you. The characters we check in 11-11 Memories Retold have very simple usage schemes. Of course, let's not spoilers, we also control a number of tiny characters later in the game. But for Kurt and Harry, there are simple dynamics in the game, such as squatting fast progress, holding things and pulling. The task structure is also trying to 2photograph the important moments on the front line with Harry in the form of repairing a number of devices by solving simple puzzles for Kurt. The photos we take are important. Because we're trying to impress the girl we love by sending be autiful photos.