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Introduction
Timelie is a congenial time-control experience that lone fringes on the line of excessively muddled or excessively direct. It finds some kind of harmony with its mechanics and even brings one of a kind components into the equation that make it hang out in the class.
Publisher: Urnique Studio, Milk Bottle Studio
Developer: Urnique Studio
Story & Gameplay
At the point when a kid gets up in the center of a mysterious facility loaded with antagonistic robots, she starts searching for a fast exit. En route, this innocent young girl finds she has precognitive power that allows her to explore future timelines until she discovers the optimal route to safety. That is the reason to Timelie, Urnique Studio's firmly planned covertness puzzle game that incidentally challenges your thinking and basic reasoning aptitudes, however runs its course too rapidly.
The entirety of Timelie's levels is smaller than normal mazes that make them evade security drones as you advance to digital keypads to open the exit. Exploring these mazes is moderately straightforward, and your objective is quite often self-evident, so the test originates from your restricted openings to dodge patrolling sentries and arrive at your objective. Luckily, your nameless heroine can see into the future. For all intents and purposes, this implies you can delay and rewind the activity by cleaning through a course of events at the base of the screen, which lets you tweak your developments through each tangle of passages. Weaving through guard's eye lines and barely avoiding their grip is continually fulfilling. When you've entirely orchestrated your escape, you can watch a continuous video your plan in action, which is neat in concept. In execution, I was normally glad to avoid these playbacks because of the fundamental character's sluggish development.
In this experience, you become friends with a stray cat. This cat can just barely get through tight vents to reach new areas and can meow to distract guards at key minutes. Since this kitty can't reach keypads, you need to skip between control of the cat and the girl, using their skills in tandem to outsmart an army of security robots. Controlling two creatures at once is a great wrinkle that adds invite profundity to Timelie's in any case straightforward structure, and I had a ton of fun cautiously organizing both of my characters' developments like they were playing out an all around practiced move.
Even after the addition of the cat, Timelie's puzzles never develop sufficiently complex to be completely fulfilling. A couple of groupings constrained me to stop and think about the entirety of my choices, however Timelie rapidly comes up short on stunts to toss at you, which causes the experience to feel to some degree shallow by and large. Moreover, during a portion of the late-game puzzles, I needed to rewind to the start of a level's course of events to address an early mistake (which I didn't know was a mistake at that point), forcing me to replay the entire stage. Most levels just take a couple of moments to explore, so this is a minor burden, yet it adds a feeling of repetitiveness to a portion of Timelie's cleverest puzzles.
A few games offer players the opportunity to rewind time and pause the action, however, I've never become burnt out on this specific power fantasy. I value Timelie's secrecy based, strategic way to deal with time control. Be that as it may, similarly as Timelie begins to find its sweet spot, I hit the credits. Timelie isn't the most exhaustive investigation of time control, yet its scaled down puzzles are a much needed diversion.
Graphics and Audio
The graphics are oversimplified in the introduction, however, each stage includes its own arrangement of natural subjects. Players can travel through the stages utilizing spots on the ground and practically covertness their way to the objective. I like the young girl's plan also, despite the fact that she doesn't talk, the developer selected to utilize her non-verbal communication to communicate her feelings.
One lacking component was the general enemy structures since there is just a single enemy experienced in the game. Despite the fact that they are utilized for no particular reason ways during stages, I might have wanted to be tested by possibly an enemy who could shoot or one that calls different enemies.
Music configuration is splendid, and the designer knew absolutely when to bring some low-fi sounds in the game to expand on the occasion. It isn't unmistakable in each stage, which makes the phases that it appears increasingly extraordinary. The game takes around five hours to traverse, which is expertly paced for a straightforward encounter.
Result
Overall, I will give this game 7/10
Afterword
Timelie conveys a couple of good time travel tricks throughout its four-or-so hour runtime, wrapping things up before it can get stale. I was a little disappointed that it didn't subvert my expectations in any more stunning manners toward the end, and a portion of the late levels are theoretically cool yet not too enjoyable to settle. Generally, however, Timelie is a nicely-made puzzle game. It's subdued atmosphere combines well with killing time before bed, which is the way I played through it in one night and remained up later than I intended to.
-wArlOrd_27