• Sign in Sign up

    Collect

    Rewards

    Community

    How it works

    Interested in getting rewards for free?
    $5 for every new user with code: EARNWEB5
    Register in browser or download mobile app to redeem your bonus:
    Register Download
    Earnweb QR

    F1 2019 Review

    F1 2019 is the 11th instalment of F1 franchise published by Codemasters. Released in June 2019, F1 2019 is the arguably one of the most ambitious games since the franchises' inception, boasting several new, unique features as well as massive upgrades to the modes and features we have come to love over the years. With all the improvements for F1 2019 compared to its predecessors, it absolutely has the claim to the most complete and playable F1 Game Yet.








    Career Mode


    For the Career Mode, the obvious fascinating change for this year’s release is the introduction of F2 Cars (a lower Formula feeder series for F1) giving players a chance to face a new challenge with a different feeling car compared to the faster F1 Cars. Not only have Codemasters added F2 Cars into the game, they've also added a story-driven element, scenarios, drama, cut scenes and two new characters (Devon Butler + Lukas Weber) giving you something better than racing against a Computer for 10 Seasons. Decisions that genuinely impact cutscenes are really great to see, improving the player immersion into the world of Formula 1, but after 3 short F2 Races and a handful of Cut scenes, the F2 season is already over, rather anticlimactic for a feature with such promise and potential. The whole experience is taken away far too quickly, and in approximately less than one hour of game play you are already promoted to F1 regardless of your performance in F2. Furthermore, the newly established cut scenes and story-based game play cease to exist in your F1 Career, apart from the mundane post session interviews. Unfortunately, just a return to standard Career Mode in F1 Games. 
    pltxtZjSazkzhcyLwwy8JklyKOnGvy.png
    A returning feature for F1 2019 is the R&D tree enabling the player to upgrade and improve the Speed and Efficiency of both the Car and Team. Whilst the featured has been around for the two previous Codemasters’ F1 Games for this year they have sought out to enhance it, with more upgrades overall and increased pricing for all the upgrades, promising it to take longer to fully complete the Research and Development Tree, lengthening the experience. Such a features opens hundreds of possibilities for how you, the player, wants to play the game. Want to join a team already the best and continue their domination in your career? Choose Mercedes or Ferrari. Or are you more intrigued by a challenge, a desire to take a struggling team to the top? Williams or Haas might be more your flavor. However, you want to play the game, there is a team and challenge for you.
    kD5BsAbZmd685O65xqvRX5CaW4NoIf.png
    One request that has been made several times over the years is adding Driver Transfers to Career, and for F1 2019 they have finally listened. Have you dreamed of Lewis Hamilton racing for Ferrari, or desired Max Verstappen and Charles Leclerc to be teammates? If so then this is probably a feature you will be interested in. This is a massive positive for the F1 Community, because not only is this a much sought-after feature, this also proves that Codemasters are actively listening the player bases' desires and feedback. Although this an amazing implementation, one issue with this is how Drivers helmets will still have old teams sponsors on, ultimately this is due to Licensing issues something Codemasters can unfortunately cannot fix, probably a reason they were not so eager to implement it.

    With all of these new features in Career Mode, as well as minor improvements to the weekend format, practice programs and several other features, this year’s Career Mode has to be the most enjoyable. With multiple ways to play, driver transfers and an expanded research and development constantly changing the standings of teams and drivers providing fresh challenges and new content making the game last more seasons than ever before it becomes too mundane.. 


    Multiplayer


    For 2019 Codemasters desired to change all expectations for what players have come to expect for multiplayer modes in their F1 games. This Year there has been a genuine effort to make Multiplayer a reason to continue to play the game.

    New for 2019 is cosmetics. Personalize your Car with custom liveries, helmets etc. Completing multiplayer races will earn you credits with which you can earn most of these unique cosmetics, whilst some premium cosmetics require microtransactions (something a lot of players will be skeptical about).A06itLMNNwYc1DfmdFMv6vead21jFD.png

    A new ranking system has been introduced this year to maintain competitive integrity between players for multiplayer. For most, dominating easier opponents is not exactly a rewarding experience and vice versa, also facing Drivers who drive over-aggressively is something that most also tend to want to avoid. To combat this issue, Codemasters have introduced a Safety and Skill Rating system to match players of similar skills. Not everyone wants to be placed into Competitive Racing with skill and safety ratings, so the addition of the new Unranked Game mode will appeal to the casual player base.Unfortunately, once again this year the multiplayer experience is rather hindered by several game-breaking bugs and issues, not to mention the broken-online collision system which is dysfunctional at best. Year after year, complaints are constantly made about the state of Player Vs Player racing, something that everyone hopes can improve for future iterations.


    Gameplay

    With a new game, comes new handling, graphics, tracks, cars, AI, and UI. All of these have greatly been improved upon since the previous installment in the franchise.

    • Handling – One criticism of F1 Games Past is the arcade focused physics while this appeals to a casual player base it suffers for attracting experienced racers seeking high level competition. With that in mind I think 2019 has mastered the balance between Simulator and Arcade Racing Game – “sim-cade”. The Handling mechanics are fun and simple to understand but are still realistic for experts of racing games, the skill ceiling of this game is higher than ever, ensuring that beginners with assists are not faster than those experienced players who are looking for a more authentic game with all assists off. Either way players can expect to be pleased with how captivating the Car Handling is this year.
    • UI – A fresh new design has been achieved for both the menus, and driving interface, 2019’s driving interface is less-cluttered with sub-menus and options that are difficult to access during intense racing, and the Main Menu for the Game is much cleaner and visually appealing, the developing F1 Esports Series also has it’s own tab of the Menu something that should have been there since F1 Esports began, but now that it is in the game hopefully it can serve to continue to grow F1 as an Esport.
    • AI – Ai in this game is easily the best iteration in the series’ 10-year stint; it’s assertive and aggressive, protects itself effectively, and attempts riskier attacking moves. F1 Drivers are some of the best Drivers on the planet and the terrific AI is doing a superior job of proving that compared to older installments.
    • Tracks – Whilst the 2019 Calendar featured no new track additions, the tracks themselves have had heavy alterations to ensure the virtual track played within the game is as realistic as possible. Codemasters have still not ventured into laser scanning tracks for extremely accurate results, however the tracks that have been made this year are still definitely an improvement on previous iterations.
    • Classic Cars – Not much has changed for Classic Cars this year, a few new additions makes this a feature you may play every now and again but due to lack of fresh Classic Cars it is no longer a game selling feature but something we just expect to be there on release.
    • Graphics – What sets Codemasters apart from other racing games is the breath-taking visuals. Tracks, weather effects, cars, and characters are significantly higher detailed than we have ever seen before. Compared to the last the game, the aesthetics are so amazing something that Codemasters should be proud of. Each year we approach increasingly more realistic visuals in the game, and even this year several shots can be confused for real life photos.

     qEJ46JEwPNipHGGF2TS4pcinMoux4t.png

    In Conclusion, F1 2019 is a ground-breaking Codemasters F1 Game adding engaging features further connecting players with the world of Formula 1, this game has raised the benchmark drastically for future installments into the series. Obviously, the game isn’t without its flaws, but due to continuous improvements most of these are rather minor and bare little to no impact on player experience or immersion.

    F1 2019 Is the most complete Formula One game to date and we hope to see this level of brilliance continued into future Formula One games to come.





    18 january 2020 22:43 1625
    0

    I've never been a huge fan of racing games. But this one isn't bad

    27 january 2020 00:06 1625
    0

    graet article, I got it in my humble bundle and im thinking about keeping it

    26 march 2020 16:15 1625
    0

    great article, i play this game a lot and its fun 🎱

    26 march 2020 16:20 1625
    0

    nice article, nice.

    26 march 2020 16:32 1625
    0

    I like this article, congrats!

    26 march 2020 18:04 1625
    0

    To comment you have to be logged in!

    Log in