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    4 years ago

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    報酬を受け取りました- AK-47 | Uncharted.
    5 years ago
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    彼は 3 レヴェルに達しました
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    報酬を受け取りました- AK-47 | Elite Build.
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    彼は 3 レヴェルに達しました
    5 years ago
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    コメントした件名 Farming Simulator 2k17.
    5 years ago

    the game is good overall i like to play it

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    コメントした件名 Gamehag tips for new users.
    5 years ago

    ty for the tips my friend it helped me alot

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    コメントした件名 PC vs Consoles : War is not over.
    5 years ago

    for me pc is better than console

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    タスクをコンプリートしました: War Thunder.
    5 years ago
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    タスクをコンプリートしました: War Thunder.
    5 years ago
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    タスクをコンプリートしました: War Thunder.
    5 years ago
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    彼は 2 レヴェルに達しました
    5 years ago
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    コメントした件名 Should CSGO servers be renewed?.
    5 years ago

    Hello, in this article I will talk about CSGO servers, the problems with them and the fixes.


    So as you people know, CSGO servers are 64 ticks, but is it enough to play well a FPS game? The answer is no.
    The tickrate is known to be the refresh rate of the server, so if the server has 64 ticks, it will refresh 64 times in a second, however, sometimes the game doesn't count your shots, why? Because the tickrate is low. If the tickrate was higher, you would probably have no issues with shots not counting, however, Valve doesn't care at all, as you see.

    So if the servers were 128 ticks, the refresh rate would be higher, allowing the server to count things that with 64 ticks sometimes it wouldn't. People have being telling Valve to change their servers to 128 ticks, but nothing. Seems that Valve doesn't care about community, but only money...

    A research has already prooved that 64 ticks isn't enough to play a FPS game, why Valve isn't changing it?

    Talking now about advantages: (afaik)
    -Bunnyhopping is easier in 128 ticks;
    -Shots don't seem to pass through the opponent;
    -Shots and position are more accurate.

    Disadvantages:
    -Bunnyhopping is more difficult;
    -You can't train grenades from 128 ticks to 64 ticks, some won't work;
    -Shots and position are not very accurate;
    -Users on lower end PC's and internet connections would be screwed over as they wouldn't be able to take in all of those updates from the servers, 128 tick is really high.
    -It costs a high price to get all servers to 128 ticks, so think about it.

    There's a video for more information if you want to see.

    .

    So now that you know the differences between the two tickrates, what would you choose? I would obviously the 128 tickrate, much better of course, but like said above, some players on low-end PCs would struggle to handle 128 ticks. (Almost half of the CSGO player database are low-end PC players)

    If you were the Valve CEO, tell me, what would you do? Change the servers to 128 tickrate or keep them at 64 tickrate?
    You have advantages and disadvantages, so you would need to choose well, or you would loose your players. (Wasn't a big deal for Valve, since the money they make is enough to make a new game and get players again, and don't you dare to say it's not true, it is, as you see, Valve only cares for money, not the community itself)

    I sure would change as a CEO of Valve with the money they make. They wouldn't not loose making a new CSGO, as some people already thought, and in my opinion, it wouldn't be a bad idea, since CSGO is already a bit dead, if you know what I mean.

    So guys, that's the article for today, hope you enjoyed.

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    5 years ago

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